This comes at the cost of torpedo spotting and gun handling. This beefs up your AA and secondary armament. Generalist Build Two: The Electric Boogaloo- A second generalist build. You could take any combination of consumables and modules and do alright with this build. You're not good at any one thing but you're not terrible either. Generalist Build - This gives you a good mix of positive traits, including improving your float plane and torpedo spotting, letting you know when you're being targeted, improved concealment, solid defensive AA power and extra consumable charges. Some are pretty straight forward and generalized. There isn't one build, but several you could consider, depending on your module and consumable choices, along with your style of play.
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